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Tech stack

Bullet Force uses the Unity game engine, compiled to various platforms using IL2CPP which transpiles the managed .NET assemblies the C# compiler produces into C++ code, which is then compiled to the target platform (being WebAssembly for WebGL, x86-64 for PC and ARM for Android and iOS).

For networking, Bullet Force uses Photon Unity Networking (PUN). This section of the book won't explain PUN in detail. As of 2025-04-23, Bullet Force uses v4.0.29.11263 of the Photon OnPremise Plugins SDK.

Bullet Force also uses various other libraries. These may be listed at a later point.