TODO
This file contains an unsorted, incomplete list of interesting items to document.
Additions:
- FillMode for RelativeSizeAxes=Both
Topics:
- Bindable, AggregateBindable
- Lifetimes, expiration, LoadState?
- configuration, framework configuration, config manager
- keybindings (+change/disable framework keybindings?)
- RigidBody, with full platformer example project?
- localization (with a Z)
- TextureAnimation
- low-level graphics, such as DrawNode
- Drawable:
- Explain Drawable, Transformable, Component?
- Drawable.ShouldBeAlive, liveness in general?
- Effects
- Drawable's Clock?
- Drawable Pooling
- Resources:
- Textures and ResourceStores
- Fonts, including:
- FontStore vs custom ITexturedCharacterGlyph (see FlappyDon game)
- The 4 threads (see
GameThread),Schedule(action), schedulers. Can/Should you make your own gamethread? - Utility classes:
- osu.Framework.Utils.Interpolation
- ThreadSafety.IsXThread and when to use it?
- When/Whether async is allowed
On testing:
- Adding descriptions
- Having multiple tests in 1 test scene (groups of steps, example)
- NUnit integration
Additionally, old notes should be brought to their own section and rewritten.
Rough chapter layout sketches
Introduction
- prerequisites
- alternatives (i.e. wobble)
- basic concepts and terminology
- community extensions (such as osu!framework flexbox)